Introducting TweetGames
18 June, 2009
I like to think of TweetGames as a way to interact with Twitter without tweeting every game action to the world. And a way to scratch an itch. The first game is a simple wordsearch generated from Twitter Trends for that given hour. I'll be eventually releasing more to play around with experimental ways of consuming Twitter data.
TweetGames uses Grails on top of the Google App Engine and a front-end using the 2D graphics library Pulpcore. One of the more interesting things other than the stretching your brain has to do to not rely on a RDBMS crutch is how efficient the Groovy syntactic sugar closures are. While I was trying to get key requests under the 30 second limit, I found that replacing some for-loops with find,findAll,or collect closures cut between .718 and 1.3secs from the request runtimes.
Check it out at http://tweetgames.appspot.com or on Facebook at http://bit.ly/tweetgames_facebook